Open Problems

Camera Pose, SLAM & Structure-from-Motion

Reducing Reliance on Pre-Built 3D Supervision for Training 3D-Aware Perception and Reconstruction Models

Barrier to removePartly addressed
Possible candidate · 3/4 runs24 papers report this50% from 2025+

Generated automatically from the limitations stated in 24 papers (CVPR, ICCV, NeurIPS), listed under Evidence. It is not a paper, and it does not come from papers submitted to CSPaper.

The problem

Nearly every system that connects 2D images to 3D representations — whether for localization, reconstruction, or generation — is trained against 3D artifacts that must be manufactured in advance: dense depth, camera poses, meshes, point clouds, scene graphs, or splat reconstructions from dense multi-view rigs. This makes training data a bottleneck that caps scalability to ordinary single-view RGB collections, blocks application to domains without depth sensors or calibrated rigs, and drives enormous compute costs for pseudo-ground-truth generation. Until models can learn the 2D-to-3D link without manufactured 3D supervision, the field's coverage is limited to the small slice of the visual world that has been 3D-digitized.

Why it matters

Training 3D-aware models directly on uncalibrated single-view image and video collections at scale, removing dependence on depth sensors, calibration rigs, and offline 3D reconstruction of training scenes.

Ways to approach it

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  1. 1

    Systematic ablation of 3D supervision across a fixed backbone: take one representative 2D-to-3D architecture and retrain it with progressively weaker supervision — full GT 3D, pseudo-GT from off-the-shelf depth/pose estimators, self-supervised multi-view consistency losses only, and single-view-only — measuring task accuracy, generalization to unseen domains, and total training compute. This quantifies which parts of the 3D stack are actually load-bearing and which are trainable artifacts. Measured: accuracy-vs-supervision curves and data-sourcing cost.

  2. 2

    Pseudo-3D label generation at web scale: build a pipeline that converts uncalibrated internet video into weak 3D supervision (relative poses, sparse depth, covisibility) using self-supervised pose estimators and monocular depth, with confidence filtering, and measure the tradeoff between pseudo-label volume/quality and downstream performance. Measured: downstream task accuracy as a function of pseudo-label noise and scale.

  3. 3

    Supervision-free 2D-3D consistency objectives: train with losses that enforce geometric consistency (epipolar constraints, cross-view photometric agreement, cycle-consistency between 2D observations and predicted 3D structure) without any explicit 3D labels, and benchmark against supervised counterparts on standard localization and reconstruction metrics. Measured: gap to fully-supervised baselines.

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Why it might fail

The ablations may show that high-quality 3D ground truth is genuinely load-bearing, with consistency-only training collapsing to degenerate solutions, meaning the barrier is fundamental rather than a data-manufacturing problem.

Sub-problems

  • Learning Feed-Forward 3D Gaussian Splatting from Unposed 2D Image and Video Collections

    Current feed-forward 3D Gaussian Splatting and novel view synthesis architectures require calibrated multi-view captures, RGB-D inputs, or pre-optimized 3D target ground truths during training. This creates a hard barrier against training on internet-scale passive 2D video and uncalibrated image collections. Consequently, models remain confined to small synthetic or specialized multi-camera lab datasets, suffering severe generalization collapse when applied to arbitrary single-view or in-the-wild camera trajectories.

Evidence

Each paper's own statement of the limitation, verbatim.

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Nearest existing work

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